Posts

Pre-Meet #3

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 Team Meet 3 Pre-meet Work Blog Notes from Elwoods Video: - Link Scrum Board Template  - Complete pre-work before meeting - Conference 10-15 minutes (Talk about surveys and personal reflection) - Read DEAL Model - Review questions - Survey complete - Professional Expectations Policy & Rubric read and reflect (can be a blog) - Link meeting to scrum board (use YouTube)                                                                                     Doodle Screenshot  Survey Screen Shot Review Questions (DEAL and Survey) ● What are your learning expectations regarding  a) personal growth,  b) civic engagement and  c) academic enhancement?  My learning expectations regarding personal growth was to focus ...

10/31 Metro Final Blog

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Lesson Plan for Metro Kinder: TEKS: K.13 C - identify and record the changes from seed, seedling, plant, flower, and fruit in a simple plant life cycle. ELAR - evaluate and provide thoughts on daily activities (through speaking and/or writing. Objective: The students will be able to identify the changes in the plant cycle. ISTE Standards: 3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution, and project management. Using Nearpod, Canva, and Flip provides students with support for collaborating around computing. During our mini lesson, students will collaborate using Nearpod to engage in the lesson. Using Canva and Flip students will demonstrate their learning experience over the plant life cycle. 3c: Plan collaboratively with other educators to create learning activities that cross disciplines to strengthen student understanding of CT and CS concepts and tra...

ICreate Exit Ticket

  Icreate Lab Idea one: Using the large format printer to create stickers of the plant cycle to give to students at the event. ($4.50 per sheet) Idea two: Using the cricket to create a poster of the plant cycle to represent one they will be drawing on canvas while incorporating my partner's history tek to create a timeline. (charged by time) (bring in own vinyl) 

MakerSpace Intro

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  MakerSpace: TEKS: K.13 C - identify and record the changes from seed, seedling, plant, flower, and fruit in a simple plant life cycle. Objective: The students will identify the changes through the plant life cycle and create a plant cycle digital art. ISTE Standards: 1.d Develop resilience and perseverance when approaching CS and CT learning experiences, build comfort with ambiguity and open-ended problems, and see failure as an opportunity to learn and innovate. 3.a Model and learn with students how to formulate computational solutions to problems and how to give and receive actionable feedback. 3.c Plan collaboratively with other educators to create learning activities that cross disciplines to strengthen student understanding of CT and CS concepts, transfer application of knowledge in new contexts.  How ISTE Standards Met : This activity can't be done wrong and has the ability to erase so students are able to be comfortable exploring with Canva knowing they can always era...

Blog Makerspace

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 Makerspace: Standards: 5th grade science - Investing the different organisms that would make up our gardening ecosystem (How will they interact with one another? Which are producers, consumers?  OZOBOTS Using Ozobots to design a maze for a pac-man to get through. Link to Ozobots: https://sites.google.com/view/ccisdmakerspace/k-2-grade/coding-robotics?authuser=0#h.jxu2sp7wsaz6 I picked this video game because it demonstrates the consumer which is pac-man eating nutrients/consuming nutrients. Award winner - "The Escape" Link to "The Escape": https://storage.googleapis.com/users.gamefroot.com/4768590/game/633798/1674655243433.html This video game shows the consumer consuming nutrients in a plant-based ecosystem. Materials : Chromebook

MetroE Drone and Ribbit Your Code

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 Metro E Drone and Ribbit Your Code Metro Elementary Lesson Plan: Before: Have both WeDo 2.0 and Drone set up and ready with Chrome books at 4:20. Have blogs prepared to go. My partner and I created codes to show the students that show fun coding and has the drone and frog do interesting codes. Since we have 20 minutes with each group I will first go over the coding terms (in 5 minutes) starting with critical questions such as "Does anyone know what coding is?" "Where have you seen coding?" I will then go into detail on the definition of coding and the terms they will need to know for the activities.  Coding - the process of giving/creating a code to a computer that tells the computer instructions. Variables - allows the input to change while the code is in process.  Loop - allows the sequence to repeat. (what is a sequence?) Yaw - rotation around the vertical axis. (what is an axis?) Drone - My partner and I created three codes that we want the students to explore...

Isabella Soriano Drone Blocks Simulation Blog

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  Isabella Soriano Drone Blocks Simulation Blog -Which specific simulation tutorials were the most interesting to you? The code that allows the drone to flip 5 times was most interesting to me. Using the loop at 5 and having the drone go forward, backward, left, right, and then landing was the most interesting code my partner and I did. -How did you try to alter the lines of code for what effects? I believe altering the loop by changing the number for the drone to repeat that many times. Altering how far the drone goes by altering the inches number. -What can you imagine for an engaging 5-10 minute simulator experience that encourages experimentation with lines of code?  Having the students create a code to spin 3 times would be a 5-10 minute simulator experience.  Vocabulary terms: Blocks - a structure of codes grouped together. Codes - a system created. Hover - code created to hover in a place. Loop - repeat.  Yaw - rotation around a virtual axis.  Variables -...